Every week or two, I'll feature a certain Pokémon in this Topic. This will give an in-depth look at the Pokémon featured, giving it's basic info, good moves and strategies it can use in battle, and a list of links to other websites which contain info on this Pokémon.
And apart from me
Nem will be covering things up too.
Todays Featured Pokemon.
Articuno
Moves
1) Ice Beam
2) Toxic
3)Reflect
4)Rest
StrategyArticuno is the most defensive of the three legendary birds. Take advantage of this by teaching it defensive moves that wear the opponent down. Toxic anything that can be poisoned and use Rest to keep yourself alive while the opponent takes poison damage. Its Pressure trait will also help by gradually depleting the opponent's PP until they can't attack anymore.
Articuno's 4x weakness to Rock attacks is one of its major flaws. With Reflect, you can survive longer against Rock moves as well as other physical attacks, especially while you sleep.
For EVs, maximize its HP and put plenty into Special Defense. That combined with a Calm Nature means special attacks won't be doing much to it. Even Electric and Fire moves can't take Articuno out in one hit (not that you should leave Articuno in against an Electric or Fire type, of course). Those Defense EVs gives Articuno a chance against Ground types that use Rock Slide (like Dugtrio, Donphan, or any Ground that isn't part Rock). Even if they are faster, they can't kill you in one hit while you can knock them out with a supereffective Ice Beam.
Moves1)Ice Beam
2)Rest
3)Sleep Talk
4)Roar Heal Bell
StrategyThis set focuses on the Rest+Sleep Talk combo. Articuno can pull this strategy off very well with its high defenses, allowing it to attack even while it sleeps. Ice Beam is its sole attacking move as usual. Its other move can be Roar, which forces the opponent to switch Pokemon. While using Roar is good for pseudo-hazing opponents that like to stat boost, it is even more effective if you have set up some Spikes. After another Pokemon on your team sets up 3 layers of Spikes, you can annoy the opponent a lot by forcing switches and making his Pokemon take 25% damage with each switch.
Your second option is Heal Bell. This requires that you have Pokemon XD since that's the only way Articuno can learn that move. This gives Articuno the very useful ability of healing your entire team as well as healing itself after it falls asleep. The low PP for Heal Bell doesn't matter because if Sleep Talk selects Heal Bell, it uses its own PP.
Special Thanks to:Bulbapedia.
LegendaryPokemon.
Psypoke.
Serebii.
Smogon.
Veekun.